Puzzle Craft 2 Issues Having to Restart Over and Over Again

Jotun Review: There Might Be Giants


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Jotun is an action game steeped in Norse mythology featuring vast wilderness exploring sections and massive dominate fights. Join the warrior Thora, who has died an inglorious expiry and must prove herself to the gods in order to enter Valhalla. Her trial – 5 massive Jotun ("giants") – awaits!

I met the developers of Jotun at the Media Indie Exchange Booth at SxSW Gaming 2015, and they graciously provided a review re-create of the game to play.

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Jotun tells the story of Thora, a noble Viking warrior who faced many trials to bring glory to her tribe. A flake of bad luck led to her dying at sea rather than in glorious battle, which apparently the gods aren't so agreement about. She's been tasked with gathering a pair of runes from the dominion of each of five unique Jotun, and then facing against that Jotun in honorable gainsay.

Thora is definitely out of her depth in Jotun. She'southward a mere mortal caught in the eternal struggle between the gods (ie, Odin) and the giants. Their realm looms large over her – she's barely the size of a pebble or a twig in the giants' domain.

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Despite Thora'due south diminutive size, she's packing a ton of power. Thora's axe is ever at the ready, and she can swing it rapidly or accuse upward and unleash a devastating blow – this charge attack is key to solving several puzzles. She'south also something of an atypical female video game protagonist. She wears actual armor (no bikinis here), is never in need of rescue despite the loftier level of overall peril, and she faces her challenges with stoic confidence.

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Each of the ii runes you have to find earlier facing a Jotun can simply be establish deep within one of the realms that Jotun controls. Each of these levels is a sprawling, often mazelike environment with diverse hazards and some small puzzles to overcome.

Jotun d'Art

Now's a good a fourth dimension every bit any to beginning gushing most the art – the realms in Jotun are nothing brusk of scenic. There were multiple levels that I just went "Wow" at the first fourth dimension I entered them. It feels like a work of art come to life.

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Thora herself animates so fluidly that it'due south virtually lifelike, and I never got bored of just watching her move. Jotun really plays well with its scale – Thora is tiny, while the environments are huge. Sometimes Jotun pulls in shut to prove Thora in item, only then pulls back to testify just how tiny she is in comparison to what she is exploring or fighting.

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In add-on to finding the two runes, the various realms likewise have shrines and golden apples to collect. These items are optional, but the shrines give Thora god-powers to call upon, and the apples boost her life meter. Thus, they can make the game a scrap easier if you take the time to track them down.

Pro Tip Each realm has a minimap, but Jotun doesn't put Thora's location on information technology, so sussing out exactly where yous are isn't a trivial matter. The map besides shows the location of the power shrines and whether or non you've been to them. It doesn't show the gilded apples, though – you'll have to figure those out on your own!

The music is also worth noting – there's a unique track for each surface area that compliments the theme of the realm. The boss music is suitably epic, and seems like it could easily belong in a summertime blockbuster's climactic scene.

Here There Be Giants

Afterwards braving the two realms and finding the two runes, information technology's fourth dimension to fight a Jotun. These are Jotun's dominate fights, and they are every bit epic as any boss fight yous'll notice in any other game, bar none. Jotun'southward dominate fights stand alongside the bosses in classic games similar Shadow of the Colossus. Each fight is unique, memorable, and challenging.

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Difficulty-wise, fighting a Jotun isn't quite to Dark Souls hard, simply information technology'south certainly difficult – maybe Super Meat Boy hard. Most of the Jotun I fought 3 or four times before I beat them, although towards the cease things ramped upwards even harder and I had to retry a dozen or more times to win.

Pro Tip Try to save your powers for the last third of the dominate fights. Getting a clear shot on a Jotun tardily in the battle can be difficult, and existence able to just power through information technology makes things easier.

Here again, the art and animation for the Jotun are unbelievably good. They each feel like they have their own personality, and it would be fun merely to watch them move around, if they weren't constantly trying to impale you.

There are a full of 5 Jotun to conquer, which means 10 rune levels plus v boss fights to play through earlier you reach the final area. I'd estimate an boilerplate playtime between 4 and 8 hours full, depending on how long the bosses trip you upward.

I was slightly disappointed past the ending – it was quite short because the corporeality of difficulty I had reaching information technology. I wish Thora and I got to celebrate a bit more, I approximate.

I also wish I had more Jotun to play. I don't mean that as a criticism of the length of the game – I think it'due south got skilful length and is satisfyingly meaty. I'm just already set to pre-gild the sequel.

Jotun
Links: Homepage, Steam
Release: 9/29/2015
Cost: $14.99
Rating: - UNBELIEVABLE!
Our Thoughts:

Jotun is one of those rare games that manages to be art, while nevertheless being an splendid game. It sheds practically all the tropes of modern gaming to create something both beautiful and unique. Do yourself a favor and accept the challenge of the gods – being deemed unworthy never felt so satisfying.

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Source: https://www.withoutthesarcasm.com/page/15/?m

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